Kwatro-Sinko requires each player to use computational and reasoning skills in this game of alignment.
Both computational and spatial reasoning are required in this alignment game where chips are moved along the gameboard’s connected horizontal, vertical, and diagonal pathways. One player has five even-numbered chips and the other, five odd-numbered chips. The goal of the game is to create a spatial and numerical alignment which results in an answer of four or five. To play this game effectively students must know many number sentence combinations of adding two even chips and subtracting an odd numbered chip (or vise-versa) to get an answer of four or five. UNDERLYING MATHEMATICS/SCIENCE: computational reasoning involving addition, subtraction, odd and even values; logical/scientific reasoning involving observation skills, hypothesizing and experimentation, deductive and inductive reasoning, combinatorics; spatial/geometric reasoning involving directionality, networks, structural analysis of space; and active problem solving
|Dimensions||17.5 × 12 × 3 in|